It's proven more difficult that we first anticipated: not because what we were trying to do was inherently wrong, but because of the different microphone/hardware jacks on all the different devices.
Let's rewind back to the start and try to explain what the idea was:
Firstly, we wanted to generate a tone on a microcontroller, which could be decoded on any device, preferably using the Flash/AIR development kit. Flash allows us to "parse" incoming audio data, by presenting the captured audio as a byte array.
Our first attempt was to use the simplest of audio-to-date, similar to NZR.
We simply held the output line high for a number of microseconds to represent a one bit, and pulled it low to represent a zero.
Because microphone input levels are usually in the range 0 +/- 1v, we put a simple voltage divider on our PIC output pin, to bring the voltage down from 5v to about 1v.
We included a potentiometer so that there was a basic form of volume control on the output going to the device. For testing, we directed all audio to the microphone jack on the development PC.
This crude, but simple set up worked, in a fashion. We loaded Audacity onto the laptop and simply displayed the captured audio data on-screen. Everything looked fine; until there was a long period of 0xFF data (all ones)
The input signal stayed high for a few microseconds, then faded away to zero.
After some digging around on the internet, we found that most devices include an inline, blocking capacitor on the input mic, to protect the device from over-voltage.
So while our simple design worked for signals that were switching quickly, we couldn't guarantee that it would work for certain data values. And having a system that only works for a particular range of values is a bit feeble, so we had to think again.
A bit more digging around and we uncovered the idea of "manchester encoding". This is the encoding method used by most industry standard equipment. Simply put, a bit value of one is actually transmitted as 01, and a bit value of zero is 10.
This approach ensures that the input signal is always changing and that the voltage never stays high for more than just a few microseconds.
The data before and after each bit may change the overall wavform of the data being sent, but for each bit, there will be a low-to-high transition for a bit value of 1 and a high to low transition for a bit value of zero. So far, so good. We threw together some simple firmware for testing this approach.
Since we're going to be capturing data at 44.1khz, we worked out that each sample length would be 1/44100 = 0.00002267573 seconds (i.e. roughly 0.023ms or 23uS). Because the figures don't divide exactly, over time we're expecting to get some "framing errors" - i.e. one sample may be slightly too long, or slightly too short once a number of samples have been played.
To get around this problem, instead of one sample being either high or low, we're going to use multiples of 8 samples. This means that the data is being sent much more slowly, but does allow for a degree of error correction when decoding the incoming data.
Define CONF_WORD = 0x3f82
Define CONF_WORD_2 = 0x3fbc
Define CLOCK_FREQUENCY = 20
Dim i As Byte
Dim j As Byte
Dim k As Byte
Dim tmp As Byte
Dim bytestosend(5) As Byte
Dim bytepointer As Byte
Dim bitpointer As Word
Dim delayus As Byte
Dim pin_direction As Byte
Symbol audio_pin_out = PORTB.7
AllDigital
Config PORTB = Output
Config PORTB.5 = Input
Config PORTB.4 = Input
OPTION_REG.7 = 0 'turn on portb pullups
init:
i = 0
k = 0
bytepointer = 0
bitpointer = 0
bytestosend(0) = 0 '00000000
bytestosend(1) = 11 '00001011
bytestosend(2) = 04 '00000100
bytestosend(3) = 19 '00010011
bytestosend(4) = 75 '01001011
delayus = 125 '46=22khz, 23=44.1khz etc., 125=8khz
pin_direction = 0
loop:
If PORTB.5 = 0 Then
WaitMs 10
If PORTB.5 = 0 Then
Gosub senddata
While PORTB.5 = 0
'do nothing
Wend
Endif
Endif
Goto loop
End
senddata:
'using manchester encoding
'start with the line high
High audio_pin_out
WaitUs delayus
For i = 0 To 5
tmp = bytestosend(i)
For j = 0 To 7
k = tmp And 1
'for some devices, the signals are inverted
If PORTB.4 = 1 Then k = k Xor 1
If k = 1 Then
'manchesterOne
Low audio_pin_out
WaitUs delayus
High audio_pin_out
WaitUs delayus
pin_direction = 1
Else
'manchesterZero
High audio_pin_out
WaitUs delayus
Low audio_pin_out
WaitUs delayus
pin_direction = 0
Endif
tmp = ShiftRight(tmp, 1)
Next j
Next i
'return the output pin high
High audio_pin_out
Return
Define CONF_WORD_2 = 0x3fbc
Define CLOCK_FREQUENCY = 20
Dim i As Byte
Dim j As Byte
Dim k As Byte
Dim tmp As Byte
Dim bytestosend(5) As Byte
Dim bytepointer As Byte
Dim bitpointer As Word
Dim delayus As Byte
Dim pin_direction As Byte
Symbol audio_pin_out = PORTB.7
AllDigital
Config PORTB = Output
Config PORTB.5 = Input
Config PORTB.4 = Input
OPTION_REG.7 = 0 'turn on portb pullups
init:
i = 0
k = 0
bytepointer = 0
bitpointer = 0
bytestosend(0) = 0 '00000000
bytestosend(1) = 11 '00001011
bytestosend(2) = 04 '00000100
bytestosend(3) = 19 '00010011
bytestosend(4) = 75 '01001011
delayus = 125 '46=22khz, 23=44.1khz etc., 125=8khz
pin_direction = 0
loop:
If PORTB.5 = 0 Then
WaitMs 10
If PORTB.5 = 0 Then
Gosub senddata
While PORTB.5 = 0
'do nothing
Wend
Endif
Endif
Goto loop
End
senddata:
'using manchester encoding
'start with the line high
High audio_pin_out
WaitUs delayus
For i = 0 To 5
tmp = bytestosend(i)
For j = 0 To 7
k = tmp And 1
'for some devices, the signals are inverted
If PORTB.4 = 1 Then k = k Xor 1
If k = 1 Then
'manchesterOne
Low audio_pin_out
WaitUs delayus
High audio_pin_out
WaitUs delayus
pin_direction = 1
Else
'manchesterZero
High audio_pin_out
WaitUs delayus
Low audio_pin_out
WaitUs delayus
pin_direction = 0
Endif
tmp = ShiftRight(tmp, 1)
Next j
Next i
'return the output pin high
High audio_pin_out
Return
With the firmware written up and the PIC programmed, all the remained was to capture the audio in Flash and decode it into meaningful data..........